The Five Games Criterion Veterans Who Left After Racing Game Need for Speed Unbound

As Electronic Arts has confirmed, five Games Criterion Veterans have abandoned the study shortly after the launch of Need for Speed Unbound, its last title.
Son Matt Webster, Pete Lake, Steve Uphill, Andrei Ships and Alan Chairman, and his march has meant several changes within the study management.
Although no more details have been given, they confirm that in all cases this decision has the objective of exploring new opportunities outside EA.
Webster is one of the highest positions within these exits, since he had the work of vice president and general manager in criterion and a 23-year career in the study, with baggage in EA that began in 1990 and allowed him to participate in the
Development of the first FIFA.
Lake started in the team in 1996 as an artist and ended in the role of executive producer, while Uphill had been criterion for 10 years and had the position of Head of Content.
Ships was a technical director and leaves the study after 16 working on him and Chairman, head of development, also leaves after 17 years at Electronic Arts.
David Butter, general director of the Racing Games of ea, has announced that Charity Joy will pass from the UFC responsible team towards the executive production of the Need For Speed brand, while Geoff Smith is now the director of the Product Development in the same series
of races after working on supervision tasks in the Sagas Dirt and Grid de Codeasters.
Steve Cuss, who continues in his previous position, is the head of criterion operations.
The close of this news to the launch of the last Unbound does not seem accidental even though statements have not been issued in this regard, which suggests that may not have worked too well.


Without reaching the excellence of driving, criterion demonstrated his good hand when polishing the concepts of the handling of the car with careers and stimulating events, but that inevitably fell into the repetition that weighs so much to this saga.

So we told you in our analysis:

Need for Speed Unbound is not a NFS more because now it is, in part, what many fans of the saga wanted to have.
Nor is it complicated in excess of passing over its most superficial defects and playing with background music without taking it too seriously.
Criterion remains a safe commitment to Gameplay and Unbound is a great example of this thanks to a delivery that makes it clear that it is a step in the right direction.
Perhaps one-step may sound shortly inside a franchise that results in the repetitiveness itself, but the time and tone of Need for Speed may have already passed, and only it is to rebuild it with the foundations that criterion has provided to unbound in particular and to
driving games in general.
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