Review of Dynasty Warriors 9 Empires: Musou Mediocre with the construction of the Half Cooking Kingdom
Bunnels of the dynasty 9 Empires takes a controversial game of Dynasty Warriors and clings to a System of Construction Strategy of the Kingdom that lacks any real innovation. The last installment of the popular Dynasty Warriors franchise is technically a redesigned version of the 2018 game. Builders of dynasty 9, which divided fans due to their use of an “open world” mostly empty and lifeless and Lack of a significant history content of variation in its missions. As with other Dynasty Warriors games, the 9 dynasty games is a dramatic count of the Romance of the three kingdoms, _ a famous Chinese historical novel that provides a semidical story of the three kingdoms of Chinese history. And like other _imperse products derived, builders of the 9 dynasty combines the typical Hack-and-Slash 1 battle system against 1000 with a Strategic Kingdom builder, in which the players manage their forces collecting food and rations while maintaining their army and Recruit new officers for their cause.
As someone who has played primarily to the Nintendo derivatives of the Warriors franchise (I have registered hundreds of hours in both Hyrule_ Games and Fire of Fire_Guerreros_), I did not know what to expect when jumping to dynasty Warriors 9 Empires. I discovered after loading the game that was a “derivative” of the dynasty of the 9_ dynasty and the game seems to expect players to know the central history and the basic concepts of the game when playing that game. There are several different start scenarios that correspond approximately different parts of romance of the three kingdoms, _ but otherwise, there is no real “plot”, since the AI will move through the scenarios without worrying about historical events Real. In the same way, the approximately 90 playable characters have different appearances and some different game styles, but mostly they feel interchangeable in the context of this game. Of course, you are severely limited in _building of the dynasty 9 empires since you can not really switch between characters during a campaign. The character with which you start is the character with which you have to play innumerable battles, unless you decide to withdraw it in the middle of a campaign.
The real combat in buerreros of the dynasty 9 empires focuses on the war of siege. There are two types of battle: a centered on taking cities and castles and another focused on defending them. Both are basically developed in the same way: At the beginning of the battle, players must carry out a “secret plan”, a stratagem that provides some kind of advantage during the rest of the battle and then block the secret plan of its opponent. Once the secret plans have been resolved, the player performs the typical movements of clearing bases. Some bases control siege weapons (catapults, siege towers or aretes) that can be used to take a strength. Players can also eventually scale the walls of a fortress using a grip hook once the outer wall has been taken. The offensive sieges end when a player opens the door and attracts the enemy commander, while a defensive siege ends when a player holds up for a certain time or completely dominates the battlefield. To be honest, the combat becomes tedious and repetitive due to the lack of a real variation. Some of the battlefields look different, but each battle develops exactly in the same way.
Most of the “nuances” in dynasty warriors 9: Empires comes from the construction aspect of the Kingdom of the game. Players have to administer a kingdom, which mostly means managing their army through the continuous collection of new officers through a “ride” mode (using the open world map of the original). _Byuertrers of the dynasty 9), _ Collecting food and gold, and then spending those resources to strengthen your armies and defensive positions. Apart from a couple of brief explanations, most of the construction options of the Kingdom do not really explain, so you will have to discover how things work on the fly. There is a handful of other aspects in the game, such as the creation mode of a character, but do not offer any real additional benefit.
Dynasty Warriors 9: Empires is a niche version of a game that already generates divisions and provides very little innovation to the Formula Musou. Sincerely, it feels like a half game, as if the developer Koei TEMCO felt the need to keep the imperes line derived from games that simply works because he has done it in the past. There are better musou games and best strategy games and, honestly, I can not recommend this game to fans of any kind of game. Finally, builders of dynasty 9 empires will not keep your interest for a prolonged period of time unless it is already a fan of the franchise. Rating: 2 of 5 Givereros de la Dynasty 9 Empires is launched on February 15 at PlayStation 5, PlayStation 4, Nintendo Switch, Xbox Series X | S, Xbox One, PC and Stadia. The editor provided a PlayStation 5 code for this review, and was reviewed on a PS5.